Small Town: Odíhg Y̼ùjrùdqi̊m

Odíhg Y̼ùjrùdqi̊m

Odíhg Y̼ùjrùdqi̊m
Example Tauric architecture.
StateDalandic Empire
ProvenceOsèsmā Provence
Sub ProvenceKíhshwíhhèdíhg County
RegionQåb Våneh Heathland
Founded1336
Community LeaderMaster Kèbè Lowcock Every Fflur
Area3 km2 (1 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation8666 m (-14517 ft)
Average Yearly Precipitation201 cm/y (79 in/y)
Population897
Population Density299 people per km2 (897 people per mi2)
Town AuraMysticism
Naming
Native nameOdíhg Y̼ùjrùdqi̊m
Pronunciation/ˈj̼ʊʤrʊd/ /qi̘m/
Direct Translation[hour] [bankrupt; broke]
Translation[Not Yet Translated]

Odíhg Y̼ùjrùdqi̊m (/ˈj̼ʊʤrʊd/ /qi̘m/ [hour] [bankrupt; broke]) is a subtropical Small Town located in Kíhshwíhhèdíhg County, Osèsmā Provence, within the Dalandic Empire.

The name Odíhg Y̼ùjrùdqi̊m is derived from the Tauric language, as Odíhg Y̼ùjrùdqi̊m was founded by Kèbè Lowcock Every, who was culturaly Tauric.

Climate

Odíhg Y̼ùjrùdqi̊m has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 19°C (66°F). Odíhg Y̼ùjrùdqi̊m receives an average of 201 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Y̼ùjrùdqi̊m covers an area of nearly 3 km2 (1 mi2), and an average elevation of 8666 m (-14517 ft) above sea level.

Overview

Odíhg Y̼ùjrùdqi̊m was founded durring the early 14th century in spring of the year 1336, by Kèbè Lowcock Every. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Kèbè Lowcock Every.

Odíhg Y̼ùjrùdqi̊m was built using the conventions of Tauric durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Odíhg Y̼ùjrùdqi̊m is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Odíhg Y̼ùjrùdqi̊m is buildings are built arround a single premissive worn bedrock mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Odíhg Y̼ùjrùdqi̊m's brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Odíhg Y̼ùjrùdqi̊m shows Odíhg Y̼ùjrùdqi̊m is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Odíhg Y̼ùjrùdqi̊m has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Y̼ùjrùdqi̊m.

Odíhg Y̼ùjrùdqi̊m has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Y̼ùjrùdqi̊m has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Y̼ùjrùdqi̊m's public wards, blessings, and other arcane systems.

Odíhg Y̼ùjrùdqi̊m has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Y̼ùjrùdqi̊m has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Y̼ùjrùdqi̊m has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Odíhg Y̼ùjrùdqi̊m's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Odíhg Y̼ùjrùdqi̊m all of the cats speak in a dead language.

The Snake, Venomous near Odíhg Y̼ùjrùdqi̊m are known to be quite timid.

Odíhg Y̼ùjrùdqi̊m's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Wild Magic energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3632 m2
    • Cattle and Similar Creatures: 224
    • Poultry: 2691
    • Swine: 179
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 89

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Soap and Tallow Workers: 2
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 4
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 5
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 2
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 2

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

244 of Odíhg Y̼ùjrùdqi̊m's population work within a Foundational Occupation.

582 of Odíhg Y̼ùjrùdqi̊m's population do not work in a formal occupation, but do contribute to the local economy. 71 (8%) are noncontributers.

Points of Interest

Odíhg Y̼ùjrùdqi̊m is accessed from a nearby river via an intricate series of locks.

POI

History

The the a corset of Wild Magic, an a corset imbued with great amounts of Wild Magic energies was created in Odíhg Y̼enj̼íhrriq by in time immemorial, reportedly some time during the early 2nd century.

History